“Our mistake was to bank on something that was not yet proven,” says Colossal Order CEO Mariina Hallikainen.

  • napoleonsdumbcousin@feddit.org
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    29 days ago

    We basically looked into the very new technology that Unity was offering, and that turned out to be a mistake, in the sense that there were features that didn’t actually fulfill the promise

    Sounds like the Unity marketing convinced them that the capabilities they needed were soon to be added to the engine and they believed it.

    • PuddleOfKittens@sh.itjust.works
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      28 days ago

      AIUI, Unity has two types of systems the sparkly new stuff, which has the cutting-edge features but is unstable, and the old stuff, which had cutting-edge features 5 years ago but was abandoned while unstable, except in the last 5 years the bugs have been mostly documented and worked around. So the only way you can get new features is by adopting the shiny new thing, and the only way to get a stable engine is to go write one yourself. The latter is a terrible idea, FYI.