MoogleMaestro@lemmy.zip to Gaming@beehaw.orgEnglish · 3 months agoStarCraft-Inspired RTS From Former Blizzard Devs Losing Online Multiplayer Because Server Partner Was Bought By AI Company - Aftermath (Nathan Grayson)aftermath.siteexternal-linkmessage-square9linkfedilinkarrow-up139arrow-down10
arrow-up139arrow-down1external-linkStarCraft-Inspired RTS From Former Blizzard Devs Losing Online Multiplayer Because Server Partner Was Bought By AI Company - Aftermath (Nathan Grayson)aftermath.siteMoogleMaestro@lemmy.zip to Gaming@beehaw.orgEnglish · 3 months agomessage-square9linkfedilink
minus-squareRamenJunkie@midwest.sociallinkfedilinkEnglisharrow-up5·3 months agoWasn’t Starcraft P2P? Everyone has suoerfsst internet, why does every game need dedicated servers and probably a subscription.
minus-squaredelmain@beehaw.orglinkfedilinkarrow-up9·3 months agoThere’s no subscription, it uses servers because otherwise cheating is 100 times easier.
Wasn’t Starcraft P2P?
Everyone has suoerfsst internet, why does every game need dedicated servers and probably a subscription.
There’s no subscription, it uses servers because otherwise cheating is 100 times easier.