schnurrito@discuss.tchncs.de to Citybuilders@sh.itjust.worksEnglish · 17 days agoWhy medieval city-builder video games are historically inaccurate - Leiden Medievalists Blogwww.leidenmedievalistsblog.nlexternal-linkmessage-square5linkfedilinkarrow-up128arrow-down10
arrow-up128arrow-down1external-linkWhy medieval city-builder video games are historically inaccurate - Leiden Medievalists Blogwww.leidenmedievalistsblog.nlschnurrito@discuss.tchncs.de to Citybuilders@sh.itjust.worksEnglish · 17 days agomessage-square5linkfedilink
minus-squareCouldbealeotard@lemmy.worldlinkfedilinkEnglisharrow-up5·16 days agoLove that game. “Time for chow lads!” It was horrendously broken though. You could just turtle until the enemy ran out of resources then clear out their buildings. To be fair even StarCraft suffered from that sometimes.
Love that game.
“Time for chow lads!”
It was horrendously broken though. You could just turtle until the enemy ran out of resources then clear out their buildings. To be fair even StarCraft suffered from that sometimes.