A fresh, modern city builder with charming aesthetics. Detailed agent-based simulation and scheduling. See inside buildings. Design and customize almost anything. Business-specific zoning, and mixed use zones too!
While there are a lot of cool things to demo visually with this game, I am personally interested in the following:
Metropolis 1998 is a fresh take on simulation games from the 90s and 00s while applying modern-day features to the city builder genre. As the player, you will be able to see inside of your citizens homes, featuring two different camera modes: classic isometric and top down. Demand is no longer zone based, but driven by your citizens specific needs. As the mayor, you’ll be able to set aside land and designate where specific businesses can open up their doors.
The game features:
State of the art traffic simulation, capable of pathing around 100,000+ people/vehicles. No more CPU death! (at least, for a very long time)
Granular demand based on the summation of your citizens needs
Complex simulation of the citizens. They will go to work, sleep, relax, eat, and more!
The visuals are very pretty though. I prefer this style to realistic visual style of say Transport Fever 2; it gets a bit boring late game (I do like the early game historical building style in 3D).
While there are a lot of cool things to demo visually with this game, I am personally interested in the following:
The visuals are very pretty though. I prefer this style to realistic visual style of say Transport Fever 2; it gets a bit boring late game (I do like the early game historical building style in 3D).