• Agent_Karyo@piefed.worldOP
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    6 days ago

    EA essentially ended Maxis as a creative entity around the time of release of Simcity 4/The Sims 2.

    They’ve mostly been cashing in on The Sims since then. I have a feeling the core concept of Simcity (2013) was developed under orders from some executive who only had superficial experience with city-builders.

    I am not saying every employee needs to be a 360 expert on the products in their segment (including historical ones), but you at least need a high level understanding of what people are looking for and how your product is used.