I finished the teaser. It basically looked like it would turn in to an above-average animated film, but nothing really special. I frankly don’t see the point in making it, as the ideas and motifs are stale as months-old bread.
The interactive aspect is key and it builds its story through modular ludonarrative.
TBH I don’t miss that aspect of the game. It’s simply about memorising the right choices, timed fairly exactingly, with everything wrong leading to a quick death, sometimes with special animation and sometimes not. So, choose-your-own adventure it’s certainly not, and never was. *
* Actually I recall there being some 80’s & 90’s home games like that you could play through Blueray or whatever it was. Where you could make different choices and go down different story paths.
I finished the teaser. It basically looked like it would turn in to an above-average animated film, but nothing really special. I frankly don’t see the point in making it, as the ideas and motifs are stale as months-old bread.
TBH I don’t miss that aspect of the game. It’s simply about memorising the right choices, timed fairly exactingly, with everything wrong leading to a quick death, sometimes with special animation and sometimes not. So, choose-your-own adventure it’s certainly not, and never was. *
* Actually I recall there being some 80’s & 90’s home games like that you could play through Blueray or whatever it was. Where you could make different choices and go down different story paths.
it was rather cutting edge for its era. Games moves far beyond that and modern Dragon’s Lair is basically Dark Souls and I’m mighty fine with that.