Real Civil Engineer’s YouTube channel is so fun.
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Wow, that sounds absolutely horrible. Was there any permanent damage?
Dymonika@beehaw.orgto
Gaming@beehaw.org•Game Consoles Are Pricing Themselves Out of Relevance
1·24 days agoYou won’t own your AAA games any more
Meh, solid indie games are usually better anyway. I’ve generally actively avoided AAA titles. Undertale, Cave Story, Slay the Spire, Hellcard, Slice & Dice, FTL, Noita, etc. can barely be touched by even the grandest AAA titles. Shiny graphics a compelling game do not make.
Dymonika@beehaw.orgto
Gaming@beehaw.org•My free and open source games now have versions made in scratch.
3·24 days agoYou should probably capitalize the name “Scratch” or else it sounds like you made them “from the ground up”/starting with nothing.
Dymonika@beehaw.orgto
Gaming@beehaw.org•Slay The Spire 2 Is Fantastic, So Why Is It Being Review-Bombed?
2·2 months agoHmm, I didn’t realize that it’s still in Early Access. But yeah, StS1 has a bunch of mods I still haven’t checked out yet.
Well, anyway, I think people praising StS2’s multiplayer clearly haven’t played Hellcard. Perhaps I’m spoiled by it because I think it’s the best co-op deckbuilder so far.
Dymonika@beehaw.orgto
Gaming@beehaw.org•Slay The Spire 2 Is Fantastic, So Why Is It Being Review-Bombed?
3·2 months agoI didn’t review it, but… I have been honestly a little disappointed. I thought there would be more characters and it doesn’t feel different enough from StS, like, the original characters are more the same than different, really.
The multiplayer in particular sucks. There is nearly no coordination at all; you’re all just playing it separately together, versus Hellcard in which you are tightly coordinating exactly which enemy order to strike in what player order, every time. The decks are actually critical in synergizing there. I would rather play Hellcard for multiplayer every time, so it was disappointing to me that Megacrit didn’t play Hellcard or learn from its fantastic design.

Geez! I’m glad either didn’t last too long…