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Joined 2 years ago
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Cake day: November 20th, 2024

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  • At this point, cynicism relating to institutions and society. Especially from a modern US perspective, it being something corporate and chances of being stranded/mismanaged or space poverty etc. Lack of any real understandable (and worthwhile) purpose for such a scenario even if you hand-wave away negatives. Personally, health stuff would also mean I’d never even be considered.

    I guess maybe if you just consider it an experience thing, but even then I’m not so sure when it comes to cost and safety of launches. Lifetime supply of macaroni and cheese seems more likely, and even that might be too good to be true.

    I don’t think we exist in a timeline where going to space will ever be as trivial as going on a cruise. (Though cruises are also questionable for their own reasons)



  • It would help if you were more specific. Like here: What it is you’re confused about. What you’re looking for. How you posted this without knowing how to navigate a simple interface etc.

    Also you read the sidebar of this community or just looked at the other posts you’d see that the intention is to be asked questions. “How do I work this?” (support) type things typically aren’t even allowed in the plain ask communities.




  • I’m of the mind that it’s probably better to start out with engines/frameworks to get your footing and then move on to lower-level stuff. Then again, I’m not very far either (and sort of stalled for a few reasons).

    Godot might be a good avenue with GDextension (GDnative for 3.X), particularly with C/C++. Nim bindings exist (and this is my language of choice) but if you like C/C++ it will certainly have a lot less friction and with those you probably can get far with just the official docs. For C++, you could probably edit the engine itself especially for older versions.

    Raylib is another option (and you will likely do a lot more boilerplate stuff) for pretty much any language. And again, with C/C++ it will likely be even more straightforward.

    EDIT: Sorry, I see that you know about Raylib already. To say it more directly, I am saying it is likely better to find quick projects that you want to make on the device you’re already coding on (likely a computer) rather than trying to immediately support a specific device or dream projects. Though other low-cost devices (single-board-computers, microcontrollers) if you can get them (at/below MSRP) might be an easier way to fill that niche as well.