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Joined 1 month ago
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Cake day: March 21st, 2026

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  • I believe you’re trying to make it sound like “no it would be simple, just don’t go out of your way to do the bad thing.”

    I know people just want to root out only the most obvious most insidious cases where online is totally unnecessary so it can seem like a simple matter of not doing it. But what about all the rest of gaming? How are we going to define these concepts? Write this law so that it will work for Fortnite, Among Us, MOBAs, and Hearthstone. Just try.

    If someone wants to write ten paragraphs defining “single player games” with due precision and “unnecessary online components” and the required remedies for games that do have online components I’d love to hear it. No one here will take this time even though ten paragraphs is a laughably small length for such legislation to be written.

    This bound/enforce bit is a distinction without a difference. In each case you need to understand the letter of the law and dance around it. SB2420 has plenty of things to “simply not do” and any “ensure offline play” law would absolutely have things you must do.



  • Take Among Us. It is not some huge bullshit live service game, but it makes use of the internet. It was created by a small developer.

    The game includes local network play which is a good thing because I assume it would have to under this law, so it can play “offline.”

    Do we think that local network play was zero effort to include? Would it really have no effect on small developers if they all had to include this always?

    I know what you mean about small indie games being simple but the reality is a little more complex than that image. Small developers do also create online games. They aren’t big shit shows like Fortnite but that doesn’t mean they don’t use the internet.

    No one ever wants to hear that it’s more complicated than they think it is, but that’s the truth virtually all the time.

    I understand the core case that this man wants to stop. But laws have to be written for all, with precise language, and can’t just say “you know the kind of game we’re talking about.”

    And that’s where this gets difficult.








  • I’m a little confused by the opening paragraphs. So the advent of computers was hailed as a great productivity booster, but in the beginning, productivity actually went down.

    Is the article seriously contending that computers have not improved productivity? So there were grandiose expectations of huge boosts that would arrive immediately - so what? That’s naive and dumb.

    But in the long run, computers found their applications and people figured out how to put them to productive use. The world is unrecognizable today as a result.

    So what’s the implication for AI? Thousands of CEOs admit that their hamfisted shoe-horning of AI into the workplace has done nothing? Big surprise. Are we just in the awkward adjustment phase, though?