schnurrito@discuss.tchncs.de to Citybuilders@sh.itjust.worksEnglish · 17 days agoWhy medieval city-builder video games are historically inaccurate - Leiden Medievalists Blogwww.leidenmedievalistsblog.nlexternal-linkmessage-square5linkfedilinkarrow-up128arrow-down10
arrow-up128arrow-down1external-linkWhy medieval city-builder video games are historically inaccurate - Leiden Medievalists Blogwww.leidenmedievalistsblog.nlschnurrito@discuss.tchncs.de to Citybuilders@sh.itjust.worksEnglish · 17 days agomessage-square5linkfedilink
minus-squareAgent_Karyo@piefed.worldlinkfedilinkEnglisharrow-up7·16 days agoKnights and Merchants! It’s been so long since I played it. Thanks for sharing!
minus-squareCouldbealeotard@lemmy.worldlinkfedilinkEnglisharrow-up5·16 days agoLove that game. “Time for chow lads!” It was horrendously broken though. You could just turtle until the enemy ran out of resources then clear out their buildings. To be fair even StarCraft suffered from that sometimes.
Knights and Merchants! It’s been so long since I played it.
Thanks for sharing!
Love that game.
“Time for chow lads!”
It was horrendously broken though. You could just turtle until the enemy ran out of resources then clear out their buildings. To be fair even StarCraft suffered from that sometimes.