

7.1mph on average. That doesn’t mean they never reach the speed limit.
In theory, increasing the speed limit will also increase the average speed ( as long as they are able to make use of the extra limit).


7.1mph on average. That doesn’t mean they never reach the speed limit.
In theory, increasing the speed limit will also increase the average speed ( as long as they are able to make use of the extra limit).


So the dev wants all the benefits of selling on the Steam store while at the same time earning profits that they would if they sold it independently?
Am I reading that correctly?


I don’t understand. If the price is $7 elsewhere, why try to release on Steam for twice that price?
Why did the dev have to increase the price elsewhere to “match the price”, instead of matching the price to $7 on Steam?
Why would any store stock your product for the twice the price that it can be bought elsewhere? There is no obligation for them to stock a certain product (at any price).
I can’t dictate what other stores price it at, but I can certainly refuse to sell it in mine if it is not profitable for me. How is that anticompetitve?
I wasn’t suggesting that increasing the limit would be a solution to the issue, only that it could (mathmatically) increase the average speed.
I don’t think anyone is suggesting that 20mph limits are solely to blame, and certainly not a “leading cause”.
On a side note - Is 7.1mph average in a busy city even that slow for a bus? Considering they have to be stopped for several minutes to let people on/off and stop regularly for red lights.
I’d be interested to compare to the bus’ average speed to a car taking the same route.