• 6 Posts
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Joined 5 months ago
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Cake day: September 4th, 2025

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  • Since 1990, I’ve programmed in BASIC, C, Visual Basic, PHP, ASP, Perl, Python, Ruby, MUSHcode, and some others. I am not an expert in any of these languages—I learned just enough to get the job done. I have developed my own hobby games over the years using BASIC, Torque Game Engine, and Godot,

    I think this is where AI unquestionably shines: switching languages/projects frequently, on personal projects.

    so I have some idea of what makes a good architecture for a modular program that can be expanded over time.

    But I actually draw the opposite conclusion. The architecture and maintainability needs are where AI is pretty poor, and they’re vastly different and more important in a 100-1000 person 10 year production system.