• vagrancyand@sh.itjust.works
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    14 days ago

    Real ones recognize this as what the Maxis team promised with The sequel to SimTown that they promised they’d revisit after the success of the first sims and then absolutely nothing happened and the EA effectively fired the entire original Maxis team leaving a hollow shell of programmers not quite competent enough to make Sims 3 performant and game designers not quite competent enough to make a sequel to SimCity 4.

    • Agent_Karyo@piefed.worldOP
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      14 days ago

      EA essentially ended Maxis as a creative entity around the time of release of Simcity 4/The Sims 2.

      They’ve mostly been cashing in on The Sims since then. I have a feeling the core concept of Simcity (2013) was developed under orders from some executive who only had superficial experience with city-builders.

      I am not saying every employee needs to be a 360 expert on the products in their segment (including historical ones), but you at least need a high level understanding of what people are looking for and how your product is used.